World of Roots

In this section we tell the lore behind the game “Dungeon Crusher”.

Lore is the background of a game world: its cosmology, its pantheon, the laws of magic, the key historical events and so on. Everything that shapes a fictional universe without being tied directly to the main plot.

“You think it is all so simple? It is simple. Just not at all in the way you think.”

Albert

Bibliarius of the Viteron Library


You are unlikely to find anything here that helps you directly in the game. There are no secret recipes and no Dragon Draft tricks. This section, like the whole site, is devoted first and foremost to the world itself and how it works.

This section covers the general principles of how the world is built. Start with the articles below:


The World of Roots is the collective name for every world and every plane or parallel universe there is. Why that name? The “largest” plane is the material plane. It is so vast that it is considered infinite – or to hold an infinite number of worlds, depending on which way you look at it. The material plane is wrapped in the space above it, and that space can be pictured as roots.

The other planes are “smaller”, and although far more powerful beings live in them, the name “World of Roots” comes from the infinity of the material plane and from the structures that twine around it like roots.

The material plane is the source of souls – the small particles that many living creatures across these planes carry. Particles of energy, of life, of mind: call them what you like, it depends on your point of view.

It is over those grains of energy that beings from the other planes “fight”. This is described in more detail in Cosmology and Planes and Deities.

But the heart of the conflict in the World of Roots is control over the material plane, in order to “harvest” souls – which are then used, each in their own way. The Eternal gods and the demons gather them for their armies. Some creatures feed on them: to those, a soul is simply fuel.

In the end this struggle for souls leads some beings of other planes to start granting their power to the inhabitants of the material plane. That is how magic appears in material worlds.

A deity grants a mortal the use of a sliver of its power so that, in the end, it can take that mortal’s soul into its service. Magic in the material worlds is examined in detail in The Origin of Magic.

Sometimes the struggle produces other phenomena as well. Particles of power settle into objects – or the objects are made by deities on purpose, for their own “games”. This is how items of magical power, artifacts, come to be.

That section is about unique things of divine origin, found across countless material worlds – as opposed to artifacts made by the wizards of one particular world.

Everything described in the “World of Roots” section applies, to one degree or another, to every material world. These are the general laws and rules.